The three hours after a wipe are the busiest — and the loudest. We fingerprint the Rust query protocol (A2S) and drop spoofed handshakes upstream of your box, keeping the queue moving for real players.
FiveM's txAdmin API is a common target. Our per-slot fingerprinting separates real join attempts from scripted slot-holds, and rate-limits the txAdmin surface without touching your ACL.
Bedrock's RakNet and Java's MOTD ping are both trivial to spoof. Our filters know both protocols, so we absorb the flood at the edge and your ping list stays clean.
Ark's RCON port, Terraria's TShock, or your own custom UDP daemon — we scrub every packet against known and adaptive signatures, without touching your game protocol.
Not running a game server? See application server DDoS protection or the full protection overview.
A distributed denial-of-service attack (DDoS attack) is when an attacker floods a victim's internet network with malicious traffic, aimed at overwhelming it and causing catastrophic downtime ranging from seconds to weeks.
This downtime can cause permanent damage to your brand, loss of customer confidence, and major financial loss.
Any internet-facing property your organization and users rely on is potentially vulnerable to DDoS attacks.
DDoS Mitigation solutions are designed to combat these attacks by separating the good traffic from the bad traffic.
However, not all DDoS solutions are built the same.
Some have issues that can do more harm than help:
Have a question? Reach out to our team and we'll help you out.
